UNO™ Blackjack Ruleset
December 16th, 2021
This document is dedicated to the public domain (CC0)
On July 14th, 2019, a summer camp student suggested that the camp play a game of UNO™ Blackjack. Instructor Kube assembled rules for this game, since the camper's remark was off-hand and not founded in reality.
Goal
Be the last person with a queue of cards to win. If your queue is empty at the end of a round, you're out of the game!
Requirements
- 2-10 players, with 1 dealer (towards whom this guide is directed).
- 1 or more decks of standard UNO™ cards, put together into a single deck.
Setup
- Deal 15 cards from the deck to each player's queue, moving clockwise. Keep these cards face-down, and don't let any player see them.
- Place the deck to the side of the playing area.
- Begin the round, starting with the first player to receive cards in their queue.
Card values
Card type |
Value |
Numbers (including 0) |
The value of the number on the card |
Wild cards |
Ace (11, or 1 if 11 would make the player bust) |
Reverse cards |
10 |
Draw X cards (not including Wilds) |
10 |
Round instructions
- The Reveal Phase
- Flip a card over from the top of the player's queue onto the top of their stack. Regular UNO™ rules apply, except all Draw X cards count as Draw 1 cards.
- Repeat until:
- everyone has a card in their stack, and...
- there is no more need to flip cards, based on the appearance of Draw X cards.
- Begin the Match Phase.
- The Match Phase
- Start with the first player to reveal a card during the Reveal Phase.
- Ask each player to hit or pass, in accordance with normal Blackjack rules. Move clockwise at first, then change direction based on the appearance of Reverse cards.
- Repeat until:
- all the remaining players pass, or...
- there is only one player remaining.
- Begin the Reward Phase.
- The Reward Phase
- Collect each player's stack and count how many cards total you collect.
- Draw this number of cards from the top of the deck.
- Distribute these cards to the winning player(s) in this round.
- If only a single player won this round, put the drawn cards on the bottom of their queue.
- If multiple players won this round, distribute the drawn cards equally among their queues. Players who reached their stack total earlier in the round have rounding preference.
- Put the cards taken from each player's stack into the trash.
- Loop back to the Reveal Phase, starting with the person clockwise from whoever began this round.
Clarifications and tips
- If you run out of cards in the deck, shuffle the trash and add these cards to the deck.
- If a player busts (their stack value is over 21), collect their stack before taking any other actions.
- If a player is out of cards in their queue and chooses to hit, draw cards from the deck as you would from their queue.
- If a player would like to join mid-game, wait until the beginning of the Reveal Phase, then draw cards from the deck as you would from their queue. As soon as this player earns a queue, proceed as normal. If after three rounds the player is left without a queue, they are out of the game.
- If players are quickly losing the game, consider dealing losing players back in each round using the rules above, omitting any three-round restriction.
- If you're having trouble keeping track of who's set to begin each round, consider using a physical token to demarcate the last round's starting player.