Be warned, full-game spoilers ahead!
Grass divisions follow the rubble in three directions. The fourth division keeps on in a straight line.
A single bush of many is flowerless and bare.
Without its sweeping overhang, this tree would never reveal itself the progenitor of fallen branches.
These cubbies, empty and player-accessible, allow us to embody the 'next evolution of man.'
Panel flaps lay unaligned.
Was this ever an interior space, as the rubbley ruins suggest? It seems some gardener came by and strew tiles about.
Sunlight falls through the opening in a cavern ceiling. Trees contort themselves to make this pretty angle possible.
One leafless tree spotted from a nearby vista hugs the side of the rock it grows from. Other perspectives betray this illusion.
In the color lab: the tone of the background noise falls in tune with different wavelengths of light!
Red is ~700Hz, blue is ~500Hz, green is ~450Hz.
You can find these log stairs along the mountain path. Imaginary gravity prevents the logs from sliding past their pegs.
This painter's palette includes all the colors they'll need to paint a swamp. They've mixed blue and purple to match the swamp's mix between blue and purple water!
A white flower rests 'in the hair' of this outstretched statue.
I like to imagine that this tree, similarly outstretched, is mimicking its friend.
A laptop-laden programmer constructs the pile of rocks they sit beside.
Miniature treehouses are birdhouses! It's unfortunate that the island is fauna-less.
And the inclusion of wood shavings beside these digital models is a dapper little joke.
It's tough to spot, but these statues are steeped in mildew from standing out in the water for so long.